POV-Ray : Newsgroups : povray.binaries.images : US Flag texture (~29kbu) : Re: US Flag texture (~29kbu) Server Time
17 Aug 2024 04:14:25 EDT (-0400)
  Re: US Flag texture (~29kbu)  
From: Trevor Quayle
Date: 6 Nov 2001 10:33:22
Message: <3be802c2$1@news.povray.org>
If you're using 3.5, perhaps using the 'object' pattern would be easier to
manipulate.

-tgq


"Redbeard" <red### [at] wvadelphianet> wrote in message
news:3be7f5f0$1@news.povray.org...
>
> "Josh English" <eng### [at] spiritonecom> wrote in message
> news:3BE6CDF5.C107301B@spiritone.com...
> >
> > You want to try an offset in the second warp:
> >   warp { repeat y*2.75 offset <1.5,0,0> }
> >
> > Note that the x offset is half the value of the first repeat warp
> >
> > Josh English
> > eng### [at] spiritonecom
>
> That helped a lot.  Now I just have to clean it up... I might go with a
further
> patterned texture so I can procedurally limit the number of stars on each
row.
> Right now on the rows with five stars I've got part of a star on either
side.
>
> I'm getting there though.  Thanks for the help.
>
> Michael
>
> --
> #declare R=<8,4,.6>/3;#declare
C=function{pattern{object{text{ttf"crystal.ttf"
> "MDJ"1,0translate-R/4}}}}camera{location-z*30}box{-R,R pigment{rgbf
1}interior
> {media{emission.1density{function{C(x,y,z)}density_map{[0mandel
50color_map{[0
> rgb 0][.2rgb x][1rgb x+y]}interior 1,1.5scale
60translate<-33.75,2.85>exponent
> 4][1rgb<2,2>]}}}}scale 24hollow}// (c) 2001 MDJohnson
red### [at] wvadelphianet
>
>


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